This should come as a surprise to no one, but...
Your best bet for plasteel is the robot hive. All of the enemies there drop it.
Battle Drone: 2%
Defender: 2% (also drops titanium at about 8%)
Investigator: 5%
Hovertank: 15%
Percentages based on ~900 turns.
Search found 220 matches
- Wed Jul 01, 2009 9:55 pm
- Forum: Gameplay & Discussion
- Topic: June 21st Update - Level 11 skill!
- Replies: 5
- Views: 5676
- Tue Jun 16, 2009 7:46 pm
- Forum: Gameplay & Discussion
- Topic: Realm Of Madness [June 15th Update]
- Replies: 35
- Views: 28355
Re: Realm Of Madness [June 15th Update]
Of course it had to be you. I particularly liked the *GOVERNMENT CENSURE* of the word "do". That's a very Lord of Darkness thing, replacing two letters with seventeen.
<3
<3
- Tue Jun 16, 2009 7:10 pm
- Forum: Gameplay & Discussion
- Topic: Realm Of Madness [June 15th Update]
- Replies: 35
- Views: 28355
Re: Realm Of Madness [June 15th Update]
I was just trying to point out the possibility for confusion in actually getting to the new content.
Although now I'm wondering if I ought to say *GOVERNMENT CENSURE* instead of "new content" :þ
Although now I'm wondering if I ought to say *GOVERNMENT CENSURE* instead of "new content" :þ
- Mon Jun 15, 2009 11:12 pm
- Forum: Gameplay & Discussion
- Topic: Realm Of Madness [June 15th Update]
- Replies: 35
- Views: 28355
Re: Realm Of Madness [June 15th Update]
I've only been to the *GOVERNMENT CENSURE*, but what I've seen so far is cool. I didn't realize right away that the *GOVERNMENT CENSURE* shows up after you find the *GOVERNMENT CENSURE*, so I spent a few extra turns at the *GOVERNMENT CENSURE* (which is good anyway, since I could use the *GOVERNMENT...
- Sun Jun 14, 2009 1:05 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143034
Re: Coordinated spading effort
But +98% at 50% means the final rate is 99%... you should be able to get a no drop at +98%... I should... but 99% *is* very high, so I'm not that surprised I didn't get one. I'm sure it would happen if I ground away at it long enough, but I think I'm more likely (or quickly/easily) to eliminate 49%...
- Sat Jun 13, 2009 11:07 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143034
Re: Coordinated spading effort
I *think* enerbun has a 50% drop rate, or close to it. To verify, I'm starting with +95% item drop, and I'll work my way up from there. +95% - 91/92 +96% - 80/81 +97% - 45/46 +98% - 500/500 From page 2 ;) I've kept editing it as I went along. So it's definitely not more than 50%. As for what I've b...
- Fri Jun 12, 2009 9:35 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143034
Re: Coordinated spading effort
I'm not sure what I should do next. Enerbun drop is probably 49 or 50%. IF it's 49, +98% gives 97.02% chance of drops, while +99% gives 97.51% IF it's 50%, +98% gives 99% chance of drops, while +99% gives 99.5% Should I skip to +99%, in which case the very improbable non-drop would confirm 50%? Or s...
- Thu Jun 11, 2009 9:20 pm
- Forum: Gameplay & Discussion
- Topic: The PFE Buffbots ARE BROKEN
- Replies: 28
- Views: 19837
Re: PFE Buffbots [NEW]
Hail Satan!
And Bamse.
And Bamse.
- Mon Jun 08, 2009 1:53 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143034
Re: Coordinated spading effort
Yeah, I just read that. Too bad, they're a handy thing to have around.
And I always liked HAL. Such a nice, calm voice...
And I always liked HAL. Such a nice, calm voice...
- Mon Jun 08, 2009 1:09 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143034
Re: Coordinated spading effort
If some nice Gadgeteer out there could throw some MD on me, that'd be awesome. It's awkward getting up to +98% when I'm trying to keep my stats lowered. I've hit up HAL (a few days ago, actually) for it, but it appears to be down.
- Fri Jun 05, 2009 11:05 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143034
Re: Coordinated spading effort
I could do it with Solitude, if I had any age pills and clockwork kangaroos on that account. I'd farm them myself, but at level 12 I figure it'd get destroyed at the Castle... and I wouldn't want to level it, because I'm having such an easy time in the Delta. Other than that, Solitude wouldn't be ab...
- Fri Jun 05, 2009 10:08 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143034
Re: Coordinated spading effort
I *think* enerbun has a 50% drop rate, or close to it. To verify, I'm starting with +95% item drop, and I'll work my way up from there. +95% - 91/92 +96% - 80/81 +97% - 45/46 +98% - 500/500 Well, it's less than 51%... and since it's such a pain in the ass to get a nondrop with +98%, it suggests 50% ...
- Thu Jun 04, 2009 4:16 pm
- Forum: Gameplay & Discussion
- Topic: May's bounty - conversion/upgrade processes
- Replies: 81
- Views: 86803
Re: May's bounty - conversion/upgrade processes
If you're going to spoil things, at least get them right, Val.
1. ballsium (234)
2. ballsium (235)
3. ballsium (238)
4. ballsium (571) (an apparent play on U-571)
1. ballsium (234)
2. ballsium (235)
3. ballsium (238)
4. ballsium (571) (an apparent play on U-571)
- Tue Jun 02, 2009 10:09 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143034
Re: Coordinated spading effort
Once I've farmed another couple The 'Swift and ...' trilogies, I'll put my main to bear at the Delta. He's got a lot more +item available to attack the enerbun drop rate the other way.
- Wed May 27, 2009 7:57 pm
- Forum: Gameplay & Discussion
- Topic: May's bounty - conversion/upgrade processes
- Replies: 81
- Views: 86803
Re: May's bounty - conversion/upgrade processes
1) Elemental Rebalancing - Forget that nonsense you learned in chemistry, every object is made up of the four elements, and the balance between them is what gives things their unique properties. With your mastery of the elements, you are now able to tamper with that balance. Hope you know what you'r...
- Mon May 25, 2009 11:20 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143034
Re: Coordinated spading effort
Delta Delta Delta: 3500 turns aquatic landshark bot (442) - 201 enerbun / 23 cybertronium / 24 mona lisa drivetrain / 20 plasteel plating bass bot (412) - 205 enerbun / 25 mona lisa drivetrain / 32 Aquasson logo Delta Queen (461) - 240 enerbun / 23 cybertronium / 52 strut bar jellyfish bot (424) - 2...
- Fri May 22, 2009 10:46 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143034
Re: Coordinated spading effort
I'll try that once I get back up to level 12. Fortunately, Solitude just happened to have 3 piles of bricks to make the equipment set, so I didn't have to go out of my way for that. In the meantime, I'll keep playing turns at the Gate and editing the results into my post above.
- Thu May 21, 2009 10:39 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143034
Re: Coordinated spading effort
72 astral shredder / 25 crystals / 11 astral spline 69 ethereal behemoth / 27c / 12 etheral club 78 gruesome phantasm / 22c / 11 glob of goo 68 multidimensional terror / 28c 75 pandimensional horror / 27c / 10 pandimensional scepter 82 transdimensional fiend / 24c 444 combats + 153 crystals = ~34.5%...
- Wed May 20, 2009 11:15 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143034
Re: Coordinated spading effort
Cannonball Tavern: 162 turns Brawling drunkard: 79 Drunken brawler: 83 Brass knuckles: 19 Drop rate on the knucks is ~22.89%. Not enough data for a real percentage, but enough to know I'm not going to find what I'm looking for: an anchor with a drop rate lower than pearls, but high enough to be usef...
- Thu May 14, 2009 9:32 pm
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme 2: Electric Boogaloo
- Replies: 14
- Views: 12858
Re: Tea Time with Ryme
Details on the forums. Be sure to check the 32nd reply!
Not that the update didn't tell you everything you needed to know. I was just thinking there'd be another thread for it (Tea 2: This Time it's Personal), or that the new date would be edited into the first post.
Not that the update didn't tell you everything you needed to know. I was just thinking there'd be another thread for it (Tea 2: This Time it's Personal), or that the new date would be edited into the first post.
- Thu May 14, 2009 9:22 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1093710
Re: Creative player ideas for in-game items, zones, etc.
Heh.Cristiona wrote:"Child-killer" was a reputation you earned in the game, not technically a perk.
- Fri May 08, 2009 8:22 pm
- Forum: Gameplay & Discussion
- Topic: RP question
- Replies: 24
- Views: 22066
Re: RP question
If Captain Guy has a million chips and flaunts it with slick cars and top-of-the-line equipment (not that you can actually buy any of the best equipment...), nobody cares. After all, Captain Guy is just some random hero, and it doesn't matter where his apparent fortune comes from. He's tax-exempt, b...
- Thu May 07, 2009 9:31 pm
- Forum: Off the Wall
- Topic: Happy (Belated) Birthday, Ryme!
- Replies: 5
- Views: 6439
Re: Happy (Belated) Birthday, Ryme!
Yes, you can have your cake.
Whether or not you'd like to eat it too...
Whether or not you'd like to eat it too...
- Tue May 05, 2009 10:28 pm
- Forum: Gameplay & Discussion
- Topic: May Item of the Month - highly implausible script
- Replies: 29
- Views: 25953
Re: May Item of the Month - highly implausible script
I'm slow.
It just dawned on me today that with high level content on the schedule, the blocking aspect of the smuggler could come in handy. Is that a coincidence, or did you just want to do a permanent sidekick related IotM?
It just dawned on me today that with high level content on the schedule, the blocking aspect of the smuggler could come in handy. Is that a coincidence, or did you just want to do a permanent sidekick related IotM?
- Tue May 05, 2009 10:14 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143034
Re: Coordinated spading effort
It's H1N1!
Quarantine!
Quarantine!
- Sat May 02, 2009 11:05 pm
- Forum: Gameplay & Discussion
- Topic: Sidekick Names
- Replies: 18
- Views: 12877
Re: Sidekick Names
My main's is named Judas. A little rough around the edges, but he's a loyal friend.
My multi Solitude doesn't have one. Mainly because I haven't played it in a while, but it does fit thematically.
My multi Solitude doesn't have one. Mainly because I haven't played it in a while, but it does fit thematically.
- Thu Apr 30, 2009 10:31 pm
- Forum: Gameplay & Discussion
- Topic: May Item of the Month - highly implausible script
- Replies: 29
- Views: 25953
Re: May Item of the Month - highly implausible script
I love it. Although I've been mostly chip farming, with occasional breaks to PvP (to get the items), just having invested in the perm-sidekick makes me want to use him more. And the abilities only make sense, considering that Judas is my sidekick. I mean, I know the guy is good at finding things, li...
- Wed Apr 29, 2009 10:10 pm
- Forum: Gameplay & Discussion
- Topic: High-level content coming soon-ish?
- Replies: 26
- Views: 20380
Re: High-level content coming soon-ish?
Be on a leaderboard, of course.Kirbytheslayer wrote:What're we supposed to do if we're level 95+?
Or two, in your case (:
- Wed Apr 29, 2009 9:58 pm
- Forum: Off the Wall
- Topic: The re-arrival of THAT
- Replies: 12
- Views: 10435
Re: The re-arrival of THAT
I voted no summary. Although for any new people, you might want to include links to the first set in the new post. Then again, it's not like any of the old links are buried on the 54th page of the forum or anything.
- Tue Apr 28, 2009 10:53 pm
- Forum: Gameplay & Discussion
- Topic: High-level content coming soon-ish?
- Replies: 26
- Views: 20380
Re: High-level content coming soon-ish?
I'm all jazzed because I'm level 70-ish.
More with the -ish, because now I'm motivated to get the logos rather than just sit on the levels.
More with the -ish, because now I'm motivated to get the logos rather than just sit on the levels.
- Mon Apr 20, 2009 10:14 pm
- Forum: Gameplay & Discussion
- Topic: "Ascension" Strategy
- Replies: 51
- Views: 38336
Re: "Ascension" Strategy
I was surprised no one mentioned MD... Echolocation bumps items by a similar percentage for no cost. Quests in TH are more about encounters than item drops, so item drops are less critical. You don't need an item drop to reach the Demiurge or Mind Bender or Troutmaster or... But to get by them you ...
- Sun Apr 19, 2009 11:54 pm
- Forum: Gameplay & Discussion
- Topic: "Ascension" Strategy
- Replies: 51
- Views: 38336
Re: "Ascension" Strategy
Aura: Keen Observation first Gaining XP and having the chips to actually gain levels is a major hurdle for advancement to further quests. The Fire Within Not just for KO; every class has skills you'd want to use a lot, and 40 PP is a lot early on. Proper Hydration More for the PP benefit to maximize...
- Fri Apr 17, 2009 8:34 pm
- Forum: Off the Wall
- Topic: Happy birthday, Greg
- Replies: 19
- Views: 15814
Re: Happy birthday, Greg
Ten
Jumped at the opportunity to use the 404 thing :)
Jumped at the opportunity to use the 404 thing :)
- Thu Apr 16, 2009 10:09 pm
- Forum: Gameplay & Discussion
- Topic: The new sidekick
- Replies: 32
- Views: 18767
Re: The new sidekick
I'm wondering if the various versions of the sidekick will have different avatars, since right now it's just a question mark. It really does scream for a picture frame equivalent. Although I'm guessing it's easier to get the TH style on an avatar right than it is to get it on something the size of ...
- Tue Apr 14, 2009 9:13 pm
- Forum: Off the Wall
- Topic: Happy birthday, Greg
- Replies: 19
- Views: 15814
Re: Happy birthday, Greg
Nine
I love the stupid simplicity of the name 'Awesome Girl'.
I love the stupid simplicity of the name 'Awesome Girl'.
- Mon Apr 13, 2009 10:45 pm
- Forum: Off the Wall
- Topic: Happy birthday, Greg
- Replies: 19
- Views: 15814
Re: Happy birthday, Greg
Eight I figured it was unnecessary to have him agonize over Mary's heart-y text or describe the drive. I only checked to see if an unbranded jalopy had the range to get to downtown after I wrote this. And it might've played better if I talked about Greg building up a negative charge on the bassist s...
- Fri Apr 10, 2009 8:29 pm
- Forum: Off the Wall
- Topic: Happy birthday, Greg
- Replies: 19
- Views: 15814
Re: Happy birthday, Greg
And seven.
Getting to the superheroing any time now... any time....
Getting to the superheroing any time now... any time....
- Thu Apr 09, 2009 10:18 pm
- Forum: Off the Wall
- Topic: Happy birthday, Greg
- Replies: 19
- Views: 15814
Re: Happy birthday, Greg
It's been... er... a while.
I guess part six is the first of a new arc.
About time we get to the superheroing!
I guess part six is the first of a new arc.
About time we get to the superheroing!
- Sun Apr 05, 2009 7:59 pm
- Forum: Gameplay & Discussion
- Topic: The Mick
- Replies: 11
- Views: 8860
Re: The Mick
Gamma? I guess we won't like the Mick when he's angry...Ryme wrote:The Mick is who you get to fight when the game goes from beta development to gamma development.
- Mon Mar 23, 2009 9:48 pm
- Forum: Gameplay & Discussion
- Topic: The mole-people are preparing to attack!
- Replies: 37
- Views: 21299
Re: The mole-people are preparing to attack!
17,692 pounds / 667 creatures I cleared rock for two days, I think. Throwing turns down a hole is neat for a while just for the novelty, but then I start to think "there's other stuff I could do" (like working on getting those PvP items). Although my poundage is actually higher than it sho...