If you really want to gun for the glorious XP board that everyone admires and praises, then sure.
Otherwise, I find no point.
Search found 668 matches
- Thu Apr 30, 2009 4:43 pm
- Forum: Gameplay & Discussion
- Topic: High-level content coming soon-ish?
- Replies: 26
- Views: 20380
- Wed Apr 29, 2009 4:39 pm
- Forum: Gameplay & Discussion
- Topic: High-level content coming soon-ish?
- Replies: 26
- Views: 20380
Re: High-level content coming soon-ish?
That's really stupid to say, considering Cris tested it.
I don't think he's saying that it's only 30-70, but rather, it's better to be in that range for these quests.
Not to mention that powerlevellers DON'T make up the majority of the playerbase, I'm quite sure.
I don't think he's saying that it's only 30-70, but rather, it's better to be in that range for these quests.
Not to mention that powerlevellers DON'T make up the majority of the playerbase, I'm quite sure.
- Fri Apr 24, 2009 1:59 am
- Forum: Gameplay & Discussion
- Topic: Twilight Heroes needs cheap/free/good marketing ideas!
- Replies: 162
- Views: 99456
Re: Twilight Heroes needs cheap/free/good marketing ideas!
In game incentives are pretty much ruled out already for several reasons.
- Wed Apr 22, 2009 6:25 pm
- Forum: Gameplay & Discussion
- Topic: "Ascension" Strategy
- Replies: 51
- Views: 38336
Re: "Ascension" Strategy
The loot is a pretty integral part of the epeen aspect of it.
- Wed Apr 22, 2009 1:19 pm
- Forum: Gameplay & Discussion
- Topic: "Ascension" Strategy
- Replies: 51
- Views: 38336
Re: "Ascension" Strategy
Well, this was supposed to be for something analogous to skill planning. There IS another ascension thread roaming around.
- Wed Apr 22, 2009 12:21 am
- Forum: Off the Wall
- Topic: True or False Game
- Replies: 1202
- Views: 375235
Re: True or False Game
True and False. For reasons that MagiNinjA cannot go into.
TNP thinks Strlikecrazy is epoc fail.
TNP thinks Strlikecrazy is epoc fail.
- Tue Apr 21, 2009 11:36 pm
- Forum: Gameplay & Discussion
- Topic: "Ascension" Strategy
- Replies: 51
- Views: 38336
Re: "Ascension" Strategy
All of this belongs in the creative ideas thread.
Also, needs less numbers.
Sigh. No merge. D:
I think more general talismans are required rather than starter talismans, definitely as of right now.
Also, needs less numbers.
Sigh. No merge. D:
I think more general talismans are required rather than starter talismans, definitely as of right now.
- Tue Apr 21, 2009 11:18 pm
- Forum: Gameplay & Discussion
- Topic: "Ascension" Strategy
- Replies: 51
- Views: 38336
Re: "Ascension" Strategy
Yeah, they would be (in response to Olaf). But, er, they don't have any negative bonuses. Those look slightly imbalanced without them. I wouldn't mind negatives that got worse as you levelled, though, cause of the positives. To clear it up, he's saying 4 new class talismans, one per class, and the t...
- Tue Apr 21, 2009 11:13 pm
- Forum: Off the Wall
- Topic: True or False Game
- Replies: 1202
- Views: 375235
Re: True or False Game
False. He's as docile as a deer.
TNP thinks Satan is fail. Satan can't answer this for obvious reasons.
TNP thinks Satan is fail. Satan can't answer this for obvious reasons.
- Tue Apr 21, 2009 10:23 pm
- Forum: Gameplay & Discussion
- Topic: "Ascension" Strategy
- Replies: 51
- Views: 38336
Re: "Ascension" Strategy
What about negative bonuses?
- Mon Apr 20, 2009 9:18 pm
- Forum: Gameplay & Discussion
- Topic: "Ascension" Strategy
- Replies: 51
- Views: 38336
Re: "Ascension" Strategy
I've thought about this HE thing for a bit and there are some problems. First off, is it unbalanced to have it permable? I've been both told (in this thread) that perming it is overpowering AND that since it's achieved at level 4, I can wait a bit and it shouldn't have much effect. Contradictions. O...
- Sun Apr 19, 2009 10:46 pm
- Forum: Gameplay & Discussion
- Topic: "Ascension" Strategy
- Replies: 51
- Views: 38336
Re: "Ascension" Strategy
I'll agree with this, however, it feels like a shortcoming without something like that to perm.
- Sun Apr 19, 2009 9:58 pm
- Forum: Gameplay & Discussion
- Topic: "Ascension" Strategy
- Replies: 51
- Views: 38336
Re: "Ascension" Strategy
Okay, that was sort of an idiotic looking response. The bigger point I was trying to make this whole time is that making everything analogous to KoL is not the greatest idea in the world.
- Sun Apr 19, 2009 9:54 pm
- Forum: Gameplay & Discussion
- Topic: "Ascension" Strategy
- Replies: 51
- Views: 38336
Re: "Ascension" Strategy
I don't get why we're making comparisons to KoL. Especially with fairly insignificant items.
- Sun Apr 19, 2009 9:44 pm
- Forum: Gameplay & Discussion
- Topic: "Ascension" Strategy
- Replies: 51
- Views: 38336
Re: "Ascension" Strategy
Well, maybe not to that effect, but I guess I find it odd that if you're only going without it for a couple levels, why not be able to perm it and not deal with it later? That quest could be used as another reward vector too.
- Sun Apr 19, 2009 9:34 pm
- Forum: Gameplay & Discussion
- Topic: "Ascension" Strategy
- Replies: 51
- Views: 38336
Re: "Ascension" Strategy
So...ascending shouldn't help later ascensions besides skills? I find this very disheartening. Skills as a whole aren't really as effective as opposed to KoL's skills, where something like Pastamancery would cut down your run by maybe a day. Maybe less, but it was definitely dramatic. Here, no skill...
- Sun Apr 19, 2009 9:10 pm
- Forum: Gameplay & Discussion
- Topic: "Ascension" Strategy
- Replies: 51
- Views: 38336
Re: "Ascension" Strategy
I don't know if I really feel like it's a reward if it's taken away (especially something as awesome as that) and then restored back. I think that if you don't let people perm it, they'll get slightly more discouraged from retconscenioning (new words!).
- Sun Apr 19, 2009 9:01 pm
- Forum: Gameplay & Discussion
- Topic: "Ascension" Strategy
- Replies: 51
- Views: 38336
Re: "Ascension" Strategy
Really? I don't see it the same way, by far. It doesn't make much sense that software disappears with your computer, especially given the advent of cloud computing coming soon. And...really? Heroic Efficiency is like Organ? I think that's waaaay too far drawn out. Heroic Efficiency is WAY more aweso...
- Sun Apr 19, 2009 7:02 pm
- Forum: Gameplay & Discussion
- Topic: "Ascension" Strategy
- Replies: 51
- Views: 38336
Re: "Ascension" Strategy
You can't pass up Heroic Efficiency. And then Meditation, probably. After that, probably one of the lower level attack spells or First Aid.
- Sat Apr 18, 2009 3:25 pm
- Forum: Gameplay & Discussion
- Topic: Gift for PvPers: a naked Hannahmaus
- Replies: 15
- Views: 9508
Re: Gift for PvPers: a naked Hannahmaus
Now she's coming back for all of you!
- Fri Apr 17, 2009 2:34 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1093713
Re: Creative player ideas for in-game items, zones, etc.
An effect (maybe from a vial?) to reference the awesomeness that is Darkman. It'll last for 99 minutes and will give +5% strength if it's day, +10% or 15% if it's night and -5% intellect. Or something along those lines.
DARKMAN!
DARKMAN!
- Mon Apr 13, 2009 10:25 pm
- Forum: Off the Wall
- Topic: Time magazine's top 100 most influential people results poll
- Replies: 13
- Views: 10511
Re: Time magazine's top 100 most influential people results poll
Yeah, I saw that.
- Mon Apr 13, 2009 9:18 pm
- Forum: Off the Wall
- Topic: Time magazine's top 100 most influential people results poll
- Replies: 13
- Views: 10511
Re: Time magazine's top 100 most influential people results poll
wtf? Lil' Wayne? Son of a bitch.
Interesting that moot is number 1 though. I find it more awesome than odd.
Interesting that moot is number 1 though. I find it more awesome than odd.
- Sun Apr 12, 2009 9:59 pm
- Forum: Gameplay & Discussion
- Topic: Corrupt Amulet Collection
- Replies: 8
- Views: 7247
Re: Corrupt Amulet Collection
Promoting your interests is just as guilty as saying "I'm trading X for Y". Think about it. What does "promoting your interests" lead to? Trades. What ELSE could they lead to? Even then, there's still that hint of trading in there. And yes, it is wrong, because then other people ...
- Sun Apr 12, 2009 8:04 pm
- Forum: Gameplay & Discussion
- Topic: Level 9/Cube reset
- Replies: 19
- Views: 19230
Re: Level 9/Cube reset
FIRST POST.
Yay, not-so-grindy quest.
Yay, not-so-grindy quest.
- Sat Apr 11, 2009 11:39 pm
- Forum: Gameplay & Discussion
- Topic: Corrupt Amulet Collection
- Replies: 8
- Views: 7247
Re: Corrupt Amulet Collection
Just remember, we don't condone trading on the forums. Things get messy.
- Wed Apr 08, 2009 12:21 pm
- Forum: Gameplay & Discussion
- Topic: Gift for PvPers: a naked Hannahmaus
- Replies: 15
- Views: 9508
Re: Gift for PvPers: a naked Hannahmaus
I wouldn't be talking if I were you, Satan. I mean, really.
- Wed Apr 08, 2009 9:52 am
- Forum: Gameplay & Discussion
- Topic: Gift for PvPers: a naked Hannahmaus
- Replies: 15
- Views: 9508
Re: Gift for PvPers: a naked Hannahmaus
It said a "Gift for PvPers". I was totally like "WUT!?".
Nice way of clubbing all the guys, I bet. >.>
So are you going to return to the field eventually? After exams? So that you keep climbing and stuff.
Nice way of clubbing all the guys, I bet. >.>
So are you going to return to the field eventually? After exams? So that you keep climbing and stuff.
- Wed Apr 08, 2009 1:49 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143034
Re: Coordinated spading effort
The MMG of KoL, minus the house cut, isn't really a meatsink. It's a meatsink for one player, but it's a huge boon to the other. Then again, that's between two players.
Nice job, Muhandes. Fancy little pill indeed.
Nice job, Muhandes. Fancy little pill indeed.
- Wed Apr 08, 2009 1:47 am
- Forum: Gameplay & Discussion
- Topic: how to advanture in Sector Gamma 7?
- Replies: 12
- Views: 12817
Re: how to advanture in Sector Gamma 7?
Well, if you lose, there's a chance to gain/lose XP. Among other stuff.
- Tue Apr 07, 2009 10:40 am
- Forum: Gameplay & Discussion
- Topic: Gift for PvPers: a naked Hannahmaus
- Replies: 15
- Views: 9508
Re: Gift for PvPers: a naked Hannahmaus
Hehe. Yeah, totally not what I was expecting.
So you got tired of it? Or what?
So you got tired of it? Or what?
- Tue Apr 07, 2009 10:37 am
- Forum: Off the Wall
- Topic: Huzzah, Spring is Coming.
- Replies: 36
- Views: 24989
Re: Huzzah, Spring is Coming.
San Diego likes to get firestorms. It's really annoying when it happens.
- Thu Apr 02, 2009 11:54 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143034
Re: Coordinated spading effort
Not everything has a point. Not everything NEEDS a point.
- Thu Apr 02, 2009 12:00 am
- Forum: Off the Wall
- Topic: Huzzah, Spring is Coming.
- Replies: 36
- Views: 24989
Re: Huzzah, Spring is Coming.
I used "ain't". What's NOT Southern about that? But yes, thank god I'm not actually Southern. No offense, yet again. It's that stereotypical image of a Southerner that irks me...No hate on Louisiana though, CS.
- Wed Apr 01, 2009 9:32 pm
- Forum: Off the Wall
- Topic: Huzzah, Spring is Coming.
- Replies: 36
- Views: 24989
Re: Huzzah, Spring is Coming.
All yous north'ners and your snow! Down in the south we ain't got any layers or somesuch. Not even rain!
(That is, for San Diego. )
(Yes, I realize that was not COMPLETELY Southern either. I apologize for anyone who is offended.)
(Or am I?)
(That is, for San Diego. )
(Yes, I realize that was not COMPLETELY Southern either. I apologize for anyone who is offended.)
(Or am I?)
- Wed Apr 01, 2009 12:55 pm
- Forum: Off the Wall
- Topic: Huzzah, Spring is Coming.
- Replies: 36
- Views: 24989
Re: Huzzah, Spring is Coming.
Autumn rules, Spring drools.
No, seriously. Spring is like the time of diseases. And since it's always nice out and crap, doesn't it give you images of like...zombies out in daylight?
Or something.
Autumn has nice temperatures. For me, at least. And it goes into Winter break!
No, seriously. Spring is like the time of diseases. And since it's always nice out and crap, doesn't it give you images of like...zombies out in daylight?
Or something.
Autumn has nice temperatures. For me, at least. And it goes into Winter break!
- Tue Mar 31, 2009 6:08 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143034
Re: Coordinated spading effort
Uh, that's not necessarily true. It's RPS. 1/2 of a chance. etc.
I think the messages are meant to throw you off though. Which makes sense.
EDIT: teh mathz iz suckz0rz.
I think the messages are meant to throw you off though. Which makes sense.
EDIT: teh mathz iz suckz0rz.
- Mon Mar 30, 2009 10:07 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143034
Re: Coordinated spading effort
Hey Ryme, are you planning on putting in exact numbers in the effects?
- Mon Mar 30, 2009 9:44 am
- Forum: Gameplay & Discussion
- Topic: 4 minutes (enough to save the world?)
- Replies: 22
- Views: 14584
Re: 4 minutes (enough to save the world?)
Yeah, I think I agree with Satan. They definitely are not the same. It's like having an extra 2% over, for example, 100 turns, and no 2% for 104 turns. All of that can add up. We can only do the proper optimization once we have the base chip/item drops and whatever else.
- Sun Mar 29, 2009 10:53 pm
- Forum: Gameplay & Discussion
- Topic: 4 minutes (enough to save the world?)
- Replies: 22
- Views: 14584
Re: 4 minutes (enough to save the world?)
There's always an optimal point between turns and items/chips/whatever. It's really just about hitting that point.