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Dank and Rusty Maze Revamp

Posted: Sat Nov 12, 2011 9:16 pm
by Kinak
So, the Dank and Rusty Maze has been bugging people for quite a while, specifically how it interacts with the interface. A new approach to being trapped in the maze has been rolled out, so the interface concerns should be a thing of the past.

The downside is that the quest may be slightly longer now, which is a bummer. So I added some tools to mitigate that. I've also reworked the maze itself so +noncombat encounters and -noncombat encounters now work in it's depths, to help folks that want to optimize a bit.

I think we've managed to make more sense narratively, fix the interface issues, and allow more strategy to come into play. Hopefully, that balances out any concerns with it getting longer, but you're more than welcome to grumble at me after you've give it a spin.

Cheers!
Kinak

Re: Dank and Rusty Maze Revamp

Posted: Sat Nov 12, 2011 9:29 pm
by Cristiona
Grumble grumble grumble! HARUMPH!

Re: Dank and Rusty Maze Revamp

Posted: Tue Nov 15, 2011 7:44 pm
by Isladar
I like the revamp. Good job!

Re: Dank and Rusty Maze Revamp

Posted: Wed Nov 16, 2011 3:22 pm
by Kinak
mara wrote:Yes, yes! A million times, yes!
:D
Isladar wrote:I like the revamp. Good job!
Thanks, glad you like it!

Cheers!
Kinak

Re: Dank and Rusty Maze Revamp

Posted: Thu Nov 17, 2011 11:50 am
by Sanjuro
I like the mechanic of having items change when you use them outside of the maze. How about a similar thing with a non-quest-item. For example, you could find a bath mat, but when you use it with the "lost in the maze" effect, it could turn into a math bat.

Anyway, thanks for the revamp. I think there will be less hanging our beds against a wick brawl.
Augggh, stupid Mind Bender bash-flacks.

Re: Dank and Rusty Maze Revamp

Posted: Thu Nov 17, 2011 7:33 pm
by Kinak
Sanjuro wrote:I like the mechanic of having items change when you use them outside of the maze. How about a similar thing with a non-quest-item. For example, you could find a bath mat, but when you use it with the "lost in the maze" effect, it could turn into a math bat.
*whistles innocently*
Sanjuro wrote:Anyway, thanks for the revamp. I think there will be less hanging our beds against a wick brawl.
Augggh, stupid Mind Bender bash-flacks.
Good to hear, those wick brawls can hurt :)

Cheers!
Kinak

Re: Dank and Rusty Maze Revamp

Posted: Sun Nov 27, 2011 10:40 pm
by Cristiona
Perfectly normal brownies don't show up on the "favorite sugar" list.

Re: Dank and Rusty Maze Revamp

Posted: Mon Nov 28, 2011 3:15 pm
by Kinak
Cristiona wrote:Perfectly normal brownies don't show up on the "favorite sugar" list.
Fixed! Although, unfortunately, not retroactively.

Cheers!
Kinak

Re: Dank and Rusty Maze Revamp

Posted: Mon Nov 28, 2011 8:43 pm
by Cristiona
Boo. Molly is disappoint!