Ranged weapons change
Posted: Tue Aug 05, 2008 7:05 pm
Combat has been changed a bit, especially ranged weapons.
*Ranged weapons do not benefit from any strength bonus.
*However, with increasing reflexes you'll begin to get multiple attacks per round. Each attack has its own chance to hit/miss so you may hit a lot, miss a lot, or something in between.
* The maximum number of attacks is capped at 8, when you've got very high reflexes (920). So it's a pretty broad range.
* If you hit multiple times, the first hit does full damage for the weapon power, and subsequent hits do a little less than full. (I feel a little odd about this complexity, but it seemed to balance the damage best against ranged weapons.)
* Elemental damage is still only applied once, even if you hit multiple times.
* There are now three types of item bonuses that affect normal damage: +melee damage (which is melee only), +ranged damage (ranged only, obviously), and +weapon damage (affects your weapon whether it's ranged or melee)
* For melee weapons, the calculation has been tweaked a touch to do slightly more damage as your strength increases.
*Ranged weapons do not benefit from any strength bonus.
*However, with increasing reflexes you'll begin to get multiple attacks per round. Each attack has its own chance to hit/miss so you may hit a lot, miss a lot, or something in between.
* The maximum number of attacks is capped at 8, when you've got very high reflexes (920). So it's a pretty broad range.
* If you hit multiple times, the first hit does full damage for the weapon power, and subsequent hits do a little less than full. (I feel a little odd about this complexity, but it seemed to balance the damage best against ranged weapons.)
* Elemental damage is still only applied once, even if you hit multiple times.
* There are now three types of item bonuses that affect normal damage: +melee damage (which is melee only), +ranged damage (ranged only, obviously), and +weapon damage (affects your weapon whether it's ranged or melee)
* For melee weapons, the calculation has been tweaked a touch to do slightly more damage as your strength increases.